Brutalism Interface System
Generate bold UI with hard outlines, confrontational hierarchy, and memorable task-oriented composition.
Tone
assertive, raw, memorable
Density
medium; generous enough to let blocks breathe, tight enough to stay urgent
Mood
editorial, rebellious, energetic
Source Type
expressive product brand language
Maturity
Signature
Coverage score
78/100
Validation status
Ready for export
Preview coverage
Preview resolved
Supported product types
Compatibility tags
Anti-patterns to avoid
Validation report
Sample prompts
Campaign operations board
Generate an operations board for a campaign-driven product with hard outlines, typographic punch, loud CTA hierarchy, and compact task grouping that still feels usable.
Creative submissions portal
Design a submissions portal for a creative community using bold framing, raw component edges, strong labels, and direct utility-first interaction patterns.
hard offset shadows and unapologetic border weight
very high contrast with loud accent interruptions
Space Grotesk, Onest, Arial, system-ui
42-72px bold or extra-bold, often broken across lines
Container or full-bleed poster-like sections with hard-framed modules
Separate content into hard-framed blocks with strong gutters.
Tokens
Core design variables from YAML
Compact snapshot of the YAML base. Open only the panels you need when checking exact values or generation rules.
Primary
#111111
Secondary
#F5F5F5
Accent
#2F81F7
Background
#FFFDF8
Spacing density
rhythmic but bold
Grouping
Separate content into hard-framed blocks with strong gutters.
Radius family
sharp with occasional playful large radius on feature cards
Typography
Space Grotesk, Onest, Arial, system-ui
Page shell
Container or full-bleed poster-like sections with hard-framed modules
Page width strategy
Wide desktop grids with generous gutters; mobile collapses to stacked cards
Header pattern
Statement header with one obvious CTA and secondary utility actions
Recommended
Avoid for
CTA hierarchy
Primary action must be unmistakable in size, contrast, or placement.
Form structure
One clear path through the form; avoid hidden steps.
Table detail strategy
List in framed table or cards, detail in adjacent panel or dedicated page.
Adaptable traits
Explicit components
17
High confidence
12
Coverage gaps
0
Purpose
Create bold, recognisable interfaces that still behave like serious product UI.
AI role
You are a product UI designer translating brutalist graphic force into usable software.
Anti-drift highlights
Packaging model
Non stai modificando la base skill, stai derivando una custom skill
La base skill resta il riferimento YAML del catalogo. Il builder sotto serve a produrre un pacchetto custom con metadati propri, override validati e archive esportabile.
Name: Brutalism Interface System
Slug: brutalism-interface-system
Maturity: Signature
Coverage score: 78/100
Role: definisce token, layout, interaction rules e anti-drift checklist della base.
Input: delta JSON sopra la base skill.
Output: payload riutilizzabile oppure archive completo con `README.md`, `SKILL.md` e `openai.yaml`.
Guardrail: validazioni su campi obbligatori, slug, hex colors e contrast checks.
Custom Skill Builder
Three editing modes, one controlled derivation model
The base skill remains immutable. This builder lets you edit only the declared scope, persist named drafts, compare revisions, clone an existing custom skill, and export a packaged custom skill with its own metadata.
Base
brutalism
Sections touched
0 / 4
Overrides
0
Mode switcher
Scope contract
Editable
Locked
Quick navigation
Jump across the builder without losing the current revision context.
Base skill
Brutalism Interface System
Source YAML from the catalog. It is never edited here.
Custom skill
Brutalism Interface System
Derived package with its own metadata, revision history, and semantic diff.
Validation summary
No blocking errors, 2 warnings
colors
Low contrast for text inverse on accent: 3.75:1. Stay at or above 4.5:1.
colors
Background and surface are too close (1.02:1). Surface hierarchy may collapse.
Base skill
Brutalism Interface System
brutalism-interface-system
Generate bold UI with hard outlines, confrontational hierarchy, and memorable task-oriented composition.
Custom package
Brutalism Interface System
brutalism-interface-system
This becomes the identity of the exported custom package and its semantic metadata file.
Suggested: brutalism-interface-system
Primary
#111111
Secondary
#F5F5F5
Accent
#2F81F7
Background
#FFFDF8
Surface
#FFFFFF
Primary
Primary actions, critical buttons, and highest-priority attention points.
Secondary
Secondary surfaces, quieter containers, and support blocks.
Accent
Highlights, badges, and small signals that energize the system.
Background
Overall canvas and dominant page mass.
Surface
Cards, dialogs, and panels that need to separate from the background.
Font preview: The quick brown fox jumps over the lazy dog.
Flow design goal
L’utente sceglie una base YAML, modifica i campi del design system dalla UI, e genera una skill che eredita i fundamentals condivisi e applica gli override utente sulla base selezionata.
Section gap values, one per line.
Base reference
brutalism
Version 1.0.0
Change state
No changes yet
Piano dei campi che la UI puo esporre all’utente per personalizzare il design system prima della generazione della skill.
Semantic diff
custom_skill_metadata
{
"format_version": "design-skills.custom-skill.v1",
"custom_skill_id": "brutalism-interface-system",
"base_skill_slug": "brutalism",
"base_skill_name": "Brutalism Interface System",
"base_skill_version": "1.0.0",
"builder_mode": "advanced",
"semantic_diff": [
"No semantic changes yet. The draft still matches the base skill."
],
"editable_scope": [
"skill_metadata",
"design_system.visual_identity",
"design_system.identity_traits",
"design_system.tokens",
"design_system.hierarchy",
"design_system.typography_roles",
"design_system.interaction",
"design_system.layout",
"design_system.components",
"design_system.ux_patterns",
"design_system.constraints",
"design_system.skill_generation"
],
"locked_scope": [
"shared_fundamentals"
],
"generated_at": "2026-07-27T18:37:55.053Z"
}{}Font
Space Grotesk
Density
rhythmic but bold
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