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Pixel Artv1.0.0pixel-art

Pixel Art Interface Kit

Generate retro 8-bit interfaces with crisp pixels, limited palettes, and gamified but usable interaction patterns.

game dashboardscreative tools for communitiesgamified productivity appsretro-themed landing and profile products

Tone

playful, nostalgic, sharp

Density

low to medium; each pixelated module needs space to remain readable

Mood

retro game UI, arcade utility

Source Type

thematic retro interface language

Base Skill Metadata
The YAML record is the source of truth for capability, maturity, and generator guardrails.

Maturity

Stable

Coverage score

74/100

Validation status

Ready for export

Preview coverage

Preview resolved

Supported product types

game dashboardcommunity toolgamified productivity appretro landing page

Compatibility tags

playful-uilimited-paletteiconographicgamified-flowsretro-branding

Anti-patterns to avoid

Do not blur edges, gradients, or shadows that break pixel crispness.
Do not overload the interface with long-form reading layouts.
Do not introduce modern rounded controls that clash with tile-based geometry.

Validation report

0 errors1 warnings
Warning: text.inverse on accent contrast is 3.11:1, below the required 4.5:1.

Sample prompts

Guild progress dashboard

Build a retro dashboard for a game guild with crisp pixel borders, limited palette discipline, badge-heavy progression cues, and readable task modules.

Gamified habit tracker

Design a gamified habit tracker that feels 8-bit and rule-driven while preserving clear forms, obvious success states, and simple mobile-safe navigation.

Visual Identity

1-bit or 2-tone shadow blocks, no soft blur

high contrast with limited palette

Crisp pixel edgesLimited paletteBlocky component geometryRetro status and icon language
Typography

Press Start 2P, VT323, monospace

24-32px pixel headline with short wording

12px14px16px20px24px
Layout & Rhythm

Retro HUD shell with framed windows and clear screen-safe margins

Use clearly separated framed panels like game HUD modules.

32px48px64px

Tokens

Core design variables from YAML

Compact snapshot of the YAML base. Open only the panels you need when checking exact values or generation rules.

Palette essentials
Only the colors that define the system at a glance.

Primary

#2E5BFF

Secondary

#FFD447

Accent

#FF4F8B

Background

#1A1C2C

Token snapshot
Key values that most affect the builder output.

Spacing density

8px grid preferred, with 4px only inside micro-details

Grouping

Use clearly separated framed panels like game HUD modules.

Radius family

square and stepped

Typography

Press Start 2P, VT323, monospace

Layout signature
Structure choices that define this system, not the shared fundamentals.

Page shell

Retro HUD shell with framed windows and clear screen-safe margins

Page width strategy

Constrain content to maintain module rhythm and preserve large pixel blocks

Header pattern

Status bar, title strip, and key actions as cartridge-like buttons

Token details
Structured details from YAML, collapsed by default.

Where It Fits
Best product contexts and intentional misfits for this design language.

Recommended

game dashboardscreative tools for communitiesgamified productivity appsretro-themed landing and profile products

Avoid for

very dense enterprise tableslong-form reading-heavy knowledge products
UX patterns
High-signal layout and flow guidance.

CTA hierarchy

Primary block button, secondary tile, tertiary text or icon label.

Form structure

Short, wizard-like, or sectioned rather than long enterprise forms.

Table detail strategy

Row cards or low-column scoreboard with detail panel.

Adaptation boundaries
What can flex, and what must stay coherent.

Adaptable traits

Palette theme can skew fantasy, sci-fi, or pastelPixel font usage can be limited to headings if readability is a concernAnimation can range from static to subtle sprite-like motion
Do not anti-alias decorative pixel elements.
Do not use too many colors or gradients.
Do not force hard-to-read pixel fonts into long body copy.
Do not make forms feel like novelty controls if the task is serious.
Component Coverage
Compact inventory of explicit components, with details on demand.

Explicit components

17

High confidence

8

Coverage gaps

1

Missing from declared expectations: Empty States.

Generation Guardrails
Essential guidance for the skill generator, grouped by decision type.

Purpose

Create charming retro interfaces that stay usable as real software.

AI role

You are a UI designer translating pixel-art nostalgia into structured digital product flows.

Anti-drift highlights

Palette remains constrained
Edges stay crisp and blocky
Typography remains readable at target sizes

Packaging model

Non stai modificando la base skill, stai derivando una custom skill

La base skill resta il riferimento YAML del catalogo. Il builder sotto serve a produrre un pacchetto custom con metadati propri, override validati e archive esportabile.

Base skill
Record YAML sorgente, usato come sistema di riferimento immutabile.

Name: Pixel Art Interface Kit

Slug: pixel-art-interface-kit

Maturity: Stable

Coverage score: 74/100

Role: definisce token, layout, interaction rules e anti-drift checklist della base.

Custom skill
Pacchetto derivato che puoi rinominare, validare, importare/esportare e scaricare.

Input: delta JSON sopra la base skill.

Output: payload riutilizzabile oppure archive completo con `README.md`, `SKILL.md` e `openai.yaml`.

Guardrail: validazioni su campi obbligatori, slug, hex colors e contrast checks.

Custom Skill Builder

Three editing modes, one controlled derivation model

The base skill remains immutable. This builder lets you edit only the declared scope, persist named drafts, compare revisions, clone an existing custom skill, and export a packaged custom skill with its own metadata.

Base skill to custom skill
Builder mode and editable scope
The available form surface changes with the selected mode, but the data contract does not: `shared_fundamentals` stay locked, while `skill_metadata` and `design_system` remain the editable scope.

Base

pixel-art

Sections touched

0 / 4

Overrides

0

Mode switcher

skill_metadatavisual_identityidentity_traitscolorsspacingradiusshadowstypographywidths_breakpointshierarchytypography_rolesinteractionlayoutcomponentsux_patterns

Scope contract

Editable

skill_metadatadesign_system.visual_identitydesign_system.identity_traitsdesign_system.tokensdesign_system.hierarchydesign_system.typography_rolesdesign_system.interactiondesign_system.layoutdesign_system.componentsdesign_system.ux_patternsdesign_system.constraintsdesign_system.skill_generation

Locked

shared_fundamentals

Quick navigation

Jump across the builder without losing the current revision context.

Base skill

Pixel Art Interface Kit

Source YAML from the catalog. It is never edited here.

Custom skill

Pixel Art Interface Kit

Derived package with its own metadata, revision history, and semantic diff.

Validation summary

No blocking errors, 1 warning

Review recommended

colors

Low contrast for text inverse on accent: 3.11:1. Stay at or above 4.5:1.

Draft persistence and revisions
Save the current state, reopen a previous draft, compare revisions, or clone an existing custom skill as a new starting point.
No saved drafts for this base skill yet. Save the current state to create a reusable revision history.
Skill identity
Base skill vs custom skill
Name the derived package, define its slug, and set the packaging metadata that will travel with the exported custom skill.
0 override

Base skill

Pixel Art Interface Kit

pixel-art-interface-kit

Generate retro 8-bit interfaces with crisp pixels, limited palettes, and gamified but usable interaction patterns.

Custom package

Pixel Art Interface Kit

pixel-art-interface-kit

This becomes the identity of the exported custom package and its semantic metadata file.

Suggested: pixel-art-interface-kit

Palette
Palette and surfaces
Edit the core palette in all modes, then unlock extended token control in advanced and expert modes.
0 override

Primary

#2E5BFF

Secondary

#FFD447

Accent

#FF4F8B

Background

#1A1C2C

Surface

#24324A

Primary

Primary actions, critical buttons, and highest-priority attention points.

#2E5BFF

Secondary

Secondary surfaces, quieter containers, and support blocks.

#FFD447

Accent

Highlights, badges, and small signals that energize the system.

#FF4F8B

Background

Overall canvas and dominant page mass.

#1A1C2C

Surface

Cards, dialogs, and panels that need to separate from the background.

#24324A
Typography
Typography and tone
Use curated font directions in every mode, then unlock scale, weights, and semantic type roles in advanced and expert mode.
0 override

Font preview: The quick brown fox jumps over the lazy dog.

Layout
Layout and rhythm
Basic mode edits the main shell and density. Advanced and expert modes unlock richer spacing, radius, layout, and hierarchy controls.
0 override

Flow design goal

L’utente sceglie una base YAML, modifica i campi del design system dalla UI, e genera una skill che eredita i fundamentals condivisi e applica gli override utente sulla base selezionata.

Section gap values, one per line.

Advanced system controls
These sections map to the richer customization plan: visual identity, interaction rules, UX patterns, and component-level rules.
Review
Final review
Review the semantic summary, export metadata, and raw override payload before generating the packaged skill.
0 override

Base reference

pixel-art

Version 1.0.0

Change state

No changes yet

Piano dei campi che la UI puo esporre all’utente per personalizzare il design system prima della generazione della skill.

Semantic diff

No semantic changes yet. The draft still matches the base skill.

custom_skill_metadata

{
  "format_version": "design-skills.custom-skill.v1",
  "custom_skill_id": "pixel-art-interface-kit",
  "base_skill_slug": "pixel-art",
  "base_skill_name": "Pixel Art Interface Kit",
  "base_skill_version": "1.0.0",
  "builder_mode": "advanced",
  "semantic_diff": [
    "No semantic changes yet. The draft still matches the base skill."
  ],
  "editable_scope": [
    "skill_metadata",
    "design_system.visual_identity",
    "design_system.identity_traits",
    "design_system.tokens",
    "design_system.hierarchy",
    "design_system.typography_roles",
    "design_system.interaction",
    "design_system.layout",
    "design_system.components",
    "design_system.ux_patterns",
    "design_system.constraints",
    "design_system.skill_generation"
  ],
  "locked_scope": [
    "shared_fundamentals"
  ],
  "generated_at": "2026-07-27T18:37:55.433Z"
}
You can still package the base skill with explicit custom metadata and no extra override delta.
user_override_payload
{}
Live preview
The same visual grammar as the detail-page demo, but updated with the current customization values.

Font

Press Start 2P

Density

8px grid preferred, with 4px only inside micro-details