Neon Cyberpunk Control Grid
Generate dark, high-energy interfaces with neon highlights, grid-based framing, and strong control-room hierarchy.
Tone
high-energy, technical, cinematic
Density
medium; dense enough to feel like a console, sparse enough to keep neon legible
Mood
futuristic, nocturnal, tactical
Source Type
expressive technical product system
Maturity
Stable
Coverage score
76/100
Validation status
Ready for export
Preview coverage
Preview resolved
Supported product types
Compatibility tags
Anti-patterns to avoid
Validation report
Sample prompts
Threat monitoring console
Design a live threat monitoring console with neon signal accents, dense panels, clear alert escalation, and disciplined readability against a dark atmospheric shell.
Streaming rig controller
Generate a control surface for a streaming and audio rig using grid framing, luminous status states, and high-energy but precise operator workflows.
dark layered panels with glow accents and subtle depth
very high contrast, but managed carefully to avoid eye fatigue
Orbitron, Rajdhani, IBM Plex Sans, JetBrains Mono
36-64px display with technical confidence and moderate tracking
Dark viewport with panel grid, optional ambient background gradient, and persistent utility navigation
Compose with stacked dark panels, utility rails, and clearly lit active zones.
Tokens
Core design variables from YAML
Compact snapshot of the YAML base. Open only the panels you need when checking exact values or generation rules.
Primary
#22D3EE
Secondary
#F472B6
Accent
#A3E635
Background
#050816
Spacing density
console-like and deliberate
Grouping
Compose with stacked dark panels, utility rails, and clearly lit active zones.
Radius family
angular with selective softened highlights
Typography
Orbitron, Rajdhani, IBM Plex Sans, JetBrains Mono
Page shell
Dark viewport with panel grid, optional ambient background gradient, and persistent utility navigation
Page width strategy
Wide control surfaces with modular panel widths and readable telemetry columns
Header pattern
Command header, live status strip, and primary action cluster
Recommended
Avoid for
CTA hierarchy
One lit command action, controlled secondary actions, low-noise tertiary controls.
Form structure
Use grouped configuration blocks and avoid giant mixed-purpose forms.
Table detail strategy
Logs or tables lead to a side panel or dedicated detail screen.
Adaptable traits
Explicit components
17
High confidence
16
Coverage gaps
1
Purpose
Create striking command-center interfaces that still function under serious product constraints.
AI role
You are a UI designer shaping a cyberpunk control grid with disciplined hierarchy and readable telemetry.
Anti-drift highlights
Packaging model
Non stai modificando la base skill, stai derivando una custom skill
La base skill resta il riferimento YAML del catalogo. Il builder sotto serve a produrre un pacchetto custom con metadati propri, override validati e archive esportabile.
Name: Neon Cyberpunk Control Grid
Slug: neon-cyberpunk-control-grid
Maturity: Stable
Coverage score: 76/100
Role: definisce token, layout, interaction rules e anti-drift checklist della base.
Input: delta JSON sopra la base skill.
Output: payload riutilizzabile oppure archive completo con `README.md`, `SKILL.md` e `openai.yaml`.
Guardrail: validazioni su campi obbligatori, slug, hex colors e contrast checks.
Custom Skill Builder
Three editing modes, one controlled derivation model
The base skill remains immutable. This builder lets you edit only the declared scope, persist named drafts, compare revisions, clone an existing custom skill, and export a packaged custom skill with its own metadata.
Base
neon-cyberpunk
Sections touched
0 / 4
Overrides
0
Mode switcher
Scope contract
Editable
Locked
Quick navigation
Jump across the builder without losing the current revision context.
Base skill
Neon Cyberpunk Control Grid
Source YAML from the catalog. It is never edited here.
Custom skill
Neon Cyberpunk Control Grid
Derived package with its own metadata, revision history, and semantic diff.
Validation summary
No blocking errors, 1 warning
colors
Background and surface are too close (1.05:1). Surface hierarchy may collapse.
Base skill
Neon Cyberpunk Control Grid
neon-cyberpunk-control-grid
Generate dark, high-energy interfaces with neon highlights, grid-based framing, and strong control-room hierarchy.
Custom package
Neon Cyberpunk Control Grid
neon-cyberpunk-control-grid
This becomes the identity of the exported custom package and its semantic metadata file.
Suggested: neon-cyberpunk-control-grid
Primary
#22D3EE
Secondary
#F472B6
Accent
#A3E635
Background
#050816
Surface
#0B1020
Primary
Primary actions, critical buttons, and highest-priority attention points.
Secondary
Secondary surfaces, quieter containers, and support blocks.
Accent
Highlights, badges, and small signals that energize the system.
Background
Overall canvas and dominant page mass.
Surface
Cards, dialogs, and panels that need to separate from the background.
Font preview: The quick brown fox jumps over the lazy dog.
Flow design goal
L’utente sceglie una base YAML, modifica i campi del design system dalla UI, e genera una skill che eredita i fundamentals condivisi e applica gli override utente sulla base selezionata.
Section gap values, one per line.
Base reference
neon-cyberpunk
Version 1.0.0
Change state
No changes yet
Piano dei campi che la UI puo esporre all’utente per personalizzare il design system prima della generazione della skill.
Semantic diff
custom_skill_metadata
{
"format_version": "design-skills.custom-skill.v1",
"custom_skill_id": "neon-cyberpunk-control-grid",
"base_skill_slug": "neon-cyberpunk",
"base_skill_name": "Neon Cyberpunk Control Grid",
"base_skill_version": "1.0.0",
"builder_mode": "advanced",
"semantic_diff": [
"No semantic changes yet. The draft still matches the base skill."
],
"editable_scope": [
"skill_metadata",
"design_system.visual_identity",
"design_system.identity_traits",
"design_system.tokens",
"design_system.hierarchy",
"design_system.typography_roles",
"design_system.interaction",
"design_system.layout",
"design_system.components",
"design_system.ux_patterns",
"design_system.constraints",
"design_system.skill_generation"
],
"locked_scope": [
"shared_fundamentals"
],
"generated_at": "2026-07-27T18:37:55.529Z"
}{}Font
Orbitron
Density
console-like and deliberate
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