Back to all design systems
Neon Cyberpunkv1.0.0neon-cyberpunk

Neon Cyberpunk Control Grid

Generate dark, high-energy interfaces with neon highlights, grid-based framing, and strong control-room hierarchy.

security dashboardsgaming and streaming control centersdev tools with strong brand identitymusic tech and synth products

Tone

high-energy, technical, cinematic

Density

medium; dense enough to feel like a console, sparse enough to keep neon legible

Mood

futuristic, nocturnal, tactical

Source Type

expressive technical product system

Base Skill Metadata
The YAML record is the source of truth for capability, maturity, and generator guardrails.

Maturity

Stable

Coverage score

76/100

Validation status

Ready for export

Preview coverage

Preview resolved

Supported product types

security dashboardstreaming control roomdeveloper toolmusic tech console

Compatibility tags

dark-uicontrol-roombrand-forwardambient-lightingdense-panels

Anti-patterns to avoid

Do not let neon accents become the only hierarchy mechanism.
Do not flatten the control-room framing into generic dashboard cards.
Do not use soft pastel neutrals that erase the cinematic contrast profile.

Validation report

0 errors1 warnings
Warning: border on background contrast is 1.36:1, below the required 3:1.

Sample prompts

Threat monitoring console

Design a live threat monitoring console with neon signal accents, dense panels, clear alert escalation, and disciplined readability against a dark atmospheric shell.

Streaming rig controller

Generate a control surface for a streaming and audio rig using grid framing, luminous status states, and high-energy but precise operator workflows.

Visual Identity

dark layered panels with glow accents and subtle depth

very high contrast, but managed carefully to avoid eye fatigue

Dark base canvasLocalized neon accentsPanelized control-room compositionTech-forward typography and data labeling
Typography

Orbitron, Rajdhani, IBM Plex Sans, JetBrains Mono

36-64px display with technical confidence and moderate tracking

12px14px16px18px22px
Layout & Rhythm

Dark viewport with panel grid, optional ambient background gradient, and persistent utility navigation

Compose with stacked dark panels, utility rails, and clearly lit active zones.

40px56px72px88px

Tokens

Core design variables from YAML

Compact snapshot of the YAML base. Open only the panels you need when checking exact values or generation rules.

Palette essentials
Only the colors that define the system at a glance.

Primary

#22D3EE

Secondary

#F472B6

Accent

#A3E635

Background

#050816

Token snapshot
Key values that most affect the builder output.

Spacing density

console-like and deliberate

Grouping

Compose with stacked dark panels, utility rails, and clearly lit active zones.

Radius family

angular with selective softened highlights

Typography

Orbitron, Rajdhani, IBM Plex Sans, JetBrains Mono

Layout signature
Structure choices that define this system, not the shared fundamentals.

Page shell

Dark viewport with panel grid, optional ambient background gradient, and persistent utility navigation

Page width strategy

Wide control surfaces with modular panel widths and readable telemetry columns

Header pattern

Command header, live status strip, and primary action cluster

Token details
Structured details from YAML, collapsed by default.

Where It Fits
Best product contexts and intentional misfits for this design language.

Recommended

security dashboardsgaming and streaming control centersdev tools with strong brand identitymusic tech and synth products

Avoid for

calm wellness appstraditional back-office software without brand appetite
UX patterns
High-signal layout and flow guidance.

CTA hierarchy

One lit command action, controlled secondary actions, low-noise tertiary controls.

Form structure

Use grouped configuration blocks and avoid giant mixed-purpose forms.

Table detail strategy

Logs or tables lead to a side panel or dedicated detail screen.

Adaptation boundaries
What can flex, and what must stay coherent.

Adaptable traits

Accent palette can favor cyan, magenta, lime, or amberPanels can be more industrial or more glossyGrid overlays may be visible or subtle
Do not make everything glow.
Do not use neon text for long body paragraphs.
Do not let decorative grid lines compete with real data.
Do not overload the screen with too many accent colors at once.
Component Coverage
Compact inventory of explicit components, with details on demand.

Explicit components

17

High confidence

16

Coverage gaps

1

Missing from declared expectations: Charts.

Generation Guardrails
Essential guidance for the skill generator, grouped by decision type.

Purpose

Create striking command-center interfaces that still function under serious product constraints.

AI role

You are a UI designer shaping a cyberpunk control grid with disciplined hierarchy and readable telemetry.

Anti-drift highlights

Glow remains localized
Body text stays neutral and readable
Panel borders and grouping remain clear

Packaging model

Non stai modificando la base skill, stai derivando una custom skill

La base skill resta il riferimento YAML del catalogo. Il builder sotto serve a produrre un pacchetto custom con metadati propri, override validati e archive esportabile.

Base skill
Record YAML sorgente, usato come sistema di riferimento immutabile.

Name: Neon Cyberpunk Control Grid

Slug: neon-cyberpunk-control-grid

Maturity: Stable

Coverage score: 76/100

Role: definisce token, layout, interaction rules e anti-drift checklist della base.

Custom skill
Pacchetto derivato che puoi rinominare, validare, importare/esportare e scaricare.

Input: delta JSON sopra la base skill.

Output: payload riutilizzabile oppure archive completo con `README.md`, `SKILL.md` e `openai.yaml`.

Guardrail: validazioni su campi obbligatori, slug, hex colors e contrast checks.

Custom Skill Builder

Three editing modes, one controlled derivation model

The base skill remains immutable. This builder lets you edit only the declared scope, persist named drafts, compare revisions, clone an existing custom skill, and export a packaged custom skill with its own metadata.

Base skill to custom skill
Builder mode and editable scope
The available form surface changes with the selected mode, but the data contract does not: `shared_fundamentals` stay locked, while `skill_metadata` and `design_system` remain the editable scope.

Base

neon-cyberpunk

Sections touched

0 / 4

Overrides

0

Mode switcher

skill_metadatavisual_identityidentity_traitscolorsspacingradiusshadowstypographywidths_breakpointshierarchytypography_rolesinteractionlayoutcomponentsux_patterns

Scope contract

Editable

skill_metadatadesign_system.visual_identitydesign_system.identity_traitsdesign_system.tokensdesign_system.hierarchydesign_system.typography_rolesdesign_system.interactiondesign_system.layoutdesign_system.componentsdesign_system.ux_patternsdesign_system.constraintsdesign_system.skill_generation

Locked

shared_fundamentals

Quick navigation

Jump across the builder without losing the current revision context.

Base skill

Neon Cyberpunk Control Grid

Source YAML from the catalog. It is never edited here.

Custom skill

Neon Cyberpunk Control Grid

Derived package with its own metadata, revision history, and semantic diff.

Validation summary

No blocking errors, 1 warning

Review recommended

colors

Background and surface are too close (1.05:1). Surface hierarchy may collapse.

Draft persistence and revisions
Save the current state, reopen a previous draft, compare revisions, or clone an existing custom skill as a new starting point.
No saved drafts for this base skill yet. Save the current state to create a reusable revision history.
Skill identity
Base skill vs custom skill
Name the derived package, define its slug, and set the packaging metadata that will travel with the exported custom skill.
0 override

Base skill

Neon Cyberpunk Control Grid

neon-cyberpunk-control-grid

Generate dark, high-energy interfaces with neon highlights, grid-based framing, and strong control-room hierarchy.

Custom package

Neon Cyberpunk Control Grid

neon-cyberpunk-control-grid

This becomes the identity of the exported custom package and its semantic metadata file.

Suggested: neon-cyberpunk-control-grid

Palette
Palette and surfaces
Edit the core palette in all modes, then unlock extended token control in advanced and expert modes.
0 override

Primary

#22D3EE

Secondary

#F472B6

Accent

#A3E635

Background

#050816

Surface

#0B1020

Primary

Primary actions, critical buttons, and highest-priority attention points.

#22D3EE

Secondary

Secondary surfaces, quieter containers, and support blocks.

#F472B6

Accent

Highlights, badges, and small signals that energize the system.

#A3E635

Background

Overall canvas and dominant page mass.

#050816

Surface

Cards, dialogs, and panels that need to separate from the background.

#0B1020
Typography
Typography and tone
Use curated font directions in every mode, then unlock scale, weights, and semantic type roles in advanced and expert mode.
0 override

Font preview: The quick brown fox jumps over the lazy dog.

Layout
Layout and rhythm
Basic mode edits the main shell and density. Advanced and expert modes unlock richer spacing, radius, layout, and hierarchy controls.
0 override

Flow design goal

L’utente sceglie una base YAML, modifica i campi del design system dalla UI, e genera una skill che eredita i fundamentals condivisi e applica gli override utente sulla base selezionata.

Section gap values, one per line.

Advanced system controls
These sections map to the richer customization plan: visual identity, interaction rules, UX patterns, and component-level rules.
Review
Final review
Review the semantic summary, export metadata, and raw override payload before generating the packaged skill.
0 override

Base reference

neon-cyberpunk

Version 1.0.0

Change state

No changes yet

Piano dei campi che la UI puo esporre all’utente per personalizzare il design system prima della generazione della skill.

Semantic diff

No semantic changes yet. The draft still matches the base skill.

custom_skill_metadata

{
  "format_version": "design-skills.custom-skill.v1",
  "custom_skill_id": "neon-cyberpunk-control-grid",
  "base_skill_slug": "neon-cyberpunk",
  "base_skill_name": "Neon Cyberpunk Control Grid",
  "base_skill_version": "1.0.0",
  "builder_mode": "advanced",
  "semantic_diff": [
    "No semantic changes yet. The draft still matches the base skill."
  ],
  "editable_scope": [
    "skill_metadata",
    "design_system.visual_identity",
    "design_system.identity_traits",
    "design_system.tokens",
    "design_system.hierarchy",
    "design_system.typography_roles",
    "design_system.interaction",
    "design_system.layout",
    "design_system.components",
    "design_system.ux_patterns",
    "design_system.constraints",
    "design_system.skill_generation"
  ],
  "locked_scope": [
    "shared_fundamentals"
  ],
  "generated_at": "2026-07-27T18:37:55.529Z"
}
You can still package the base skill with explicit custom metadata and no extra override delta.
user_override_payload
{}
Live preview
The same visual grammar as the detail-page demo, but updated with the current customization values.

Font

Orbitron

Density

console-like and deliberate